From moveset to location, both encounters seem to pull directly from their original game counterparts-which is even more impressive considering the whole project was completed in just 13 months. While it seems Walther was intent on keeping most of Bloodborne PSX's late-game content neatly tucked away behind a fog gate, the game's first couple of baddies-Cleric Beast and Father Gascoigne-make significant appearances in the trailer. Players are encouraged to try out the game's "10 unique hunter weapons" and use the "Strategic Action Combat system" to vanquish foes with style, all while collecting key items and attempting to "survive the night." Perhaps unsurprisingly, this reconstruction works extremely well aesthetically, granting the 2015 horror game all the same grit and gravitas of the earliest Resident Evil or Silent Hill entries.īased on the game's description and launch trailer, it seems like Bloodborne PSX is intended to be an extremely faithful adaptation of the original game. Developed by Lilith Walther, Bloodborne PSX reimagines Bloodborne as a PlayStation classic-CRT TV grain and all.
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